#ifndef _EGLUNATIVEWINDOW_HPP
#define _EGLUNATIVEWINDOW_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program Tester Core
 * ----------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief EGL native window abstraction
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "tcuFactoryRegistry.hpp"
#include "egluHeaderWrapper.hpp"
#include "tcuVector.hpp"

namespace tcu
{
class TextureLevel;
}

namespace eglu
{

class NativePixmap;
class NativeDisplay;

struct WindowParams
{
	enum Visibility
	{
		VISIBILITY_HIDDEN = 0,
		VISIBILITY_VISIBLE,
		VISIBILITY_FULLSCREEN,
		VISIBILITY_DONT_CARE,

		VISIBILITY_LAST
	};

	enum
	{
		SIZE_DONT_CARE = - 1
	};

	int			width;		//!< Positive size, or SIZE_DONT_CARE
	int			height;		//!< Positive size, or SIZE_DONT_CARE
	Visibility	visibility;	//!< Visibility for window

	WindowParams (void) : width(SIZE_DONT_CARE), height(SIZE_DONT_CARE), visibility(VISIBILITY_DONT_CARE) {}
	WindowParams (int width_, int height_, Visibility visibility_) : width(width_), height(height_), visibility(visibility_) {}
};

class WindowDestroyedError : public tcu::ResourceError
{
public:
	WindowDestroyedError (const std::string& message) : tcu::ResourceError(message) {}
};

class NativeWindow
{
public:
	enum Capability
	{
		CAPABILITY_CREATE_SURFACE_LEGACY	= (1<<0),	//!< EGL surface can be created with eglCreateWindowSurface()
		CAPABILITY_CREATE_SURFACE_PLATFORM	= (1<<1),	//!< EGL surface can be created with eglCreatePlatformWindowSurface()
		CAPABILITY_GET_SURFACE_SIZE			= (1<<2),
		CAPABILITY_SET_SURFACE_SIZE			= (1<<3),
		CAPABILITY_GET_SCREEN_SIZE			= (1<<4),
		CAPABILITY_READ_SCREEN_PIXELS		= (1<<5),
		CAPABILITY_CHANGE_VISIBILITY		= (1<<6)
	};

	virtual						~NativeWindow					(void) {}

	//! Return EGLNativeWindowType that can be used with eglCreateWindowSurface(). Default implementation throws tcu::NotSupportedError().
	virtual EGLNativeWindowType	getLegacyNative					(void);

	//! Return native pointer that can be used with eglCreatePlatformWindowSurface(). Default implementation throws tcu::NotSupportedError().
	virtual void*				getPlatformNative				(void);

	// Process window events. Defaults to dummy implementation, that does nothing.
	virtual void				processEvents					(void) {}

	// Get current size of window's logical surface. Default implementation throws tcu::NotSupportedError()
	virtual tcu::IVec2			getSurfaceSize					(void) const;

	// Set the size of the window's logical surface. Default implementation throws tcu::NotSupportedError()
	virtual void				setSurfaceSize					(tcu::IVec2 size);

	// Get the size of the window in screen pixels. Default implementation throws tcu::NotSupportedError()
	virtual tcu::IVec2			getScreenSize					(void) const;

	// Read screen (visible) pixels from window. Default implementation throws tcu::NotSupportedError()
	virtual void				readScreenPixels				(tcu::TextureLevel* dst) const;

	// Change window visibility. Default throws tcu::NotSupportedError().
	virtual void				setVisibility					(WindowParams::Visibility visibility);

	Capability					getCapabilities					(void) const { return m_capabilities; }

protected:
								NativeWindow					(Capability capabilities);

private:
								NativeWindow					(const NativeWindow&);
	NativeWindow&				operator=						(const NativeWindow&);

	const Capability			m_capabilities;
};

class NativeWindowFactory : public tcu::FactoryBase
{
public:
	virtual							~NativeWindowFactory			(void);

	//! Create generic NativeWindow
	virtual NativeWindow*			createWindow					(NativeDisplay* nativeDisplay, const WindowParams& params) const = 0;

	//! Create NativeWindow that matches given config. Defaults to generic createWindow().
	virtual NativeWindow*			createWindow					(NativeDisplay* nativeDisplay, EGLDisplay display, EGLConfig config, const EGLAttrib* attribList, const WindowParams& params) const;

	NativeWindow::Capability		getCapabilities					(void) const { return m_capabilities; }

protected:
									NativeWindowFactory				(const std::string& name, const std::string& description, NativeWindow::Capability capabilities);

private:
									NativeWindowFactory				(const NativeWindowFactory&);
	NativeWindowFactory&			operator=						(const NativeWindowFactory&);

	const NativeWindow::Capability	m_capabilities;
};

typedef tcu::FactoryRegistry<NativeWindowFactory> NativeWindowFactoryRegistry;

} // eglu

#endif // _EGLUNATIVEWINDOW_HPP
